Volumetric Raymarched Snow
A downloadable demo for Windows
Raymarched Snow
Just in time for winter, a seasonally appropriate shader! Makes use of spatial hashing and domain repetition to create infinite non-repeating snow that is made of tiny raymarched spheres, that is still very performant. Created using Godot. Check out the source code on GitHub: https://github.com/watson-disambiguation/shader-demos
Will likely be improved in the near future so stay tuned!
Controls
WASD to move horizontally
Mouse to look around
QE to move vertically
ESC to show/hide the mouse
Status | In development |
Category | Other |
Platforms | Windows |
Author | Watson Has Games |
Tags | Godot, Shaders, snow |
Download
Download
Snow.zip 35 MB
Install instructions
Download and extract the zip file and run Snow.exe to view the demo
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