A downloadable demo for Windows

Raymarched Snow

Just in time for winter, a seasonally appropriate shader! Makes use of spatial hashing and domain repetition to create infinite non-repeating snow that is made of tiny raymarched spheres, that is still very performant. Created using Godot. Check out the source code on GitHub: https://github.com/watson-disambiguation/shader-demos

Will likely be improved in the near future so stay tuned!

Controls

WASD to move horizontally

Mouse to look around

QE to move vertically

ESC to show/hide the mouse

Download

Download
Snow.zip 35 MB

Install instructions

Download and extract the zip file and run Snow.exe to view the demo

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