RGB Gamer Fire (Using Raymarching)
A downloadable demo for Windows
Controls:
WS to rotate up and down
AD to rotate left and right around the flame
QE to zoom in and out
Volumetric fire made using SDF Raymarching with colour rotation effect. Used OKHSL colour space to get uniform colour rotation gradient. Made in Godot. Source code available on github: https://github.com/watson-disambiguation/shader-demos
Status | Released |
Category | Other |
Platforms | Windows |
Author | Watson Has Games |
Tags | raymarching, Shaders |
Download
Download
flame-demo.zip 36 MB
Install instructions
To play, extract the zip file and run the .exe in the folder.
Leave a comment
Log in with itch.io to leave a comment.