A downloadable game for Windows

A post processing shader  made in Unity that creates line art based on depth and normals, with demo scene to show off the effect. 

Controls:

WASD for movement

QE to rotate camera left and right

Uses two sobel operator passes on the depth in order to create sharper edges and avoid artifacts when camera is at low angles to surfaces. This shader will probably be used for a game at some point, but until then enjoy this demo!

Check out the shaders on github: https://github.com/watson-disambiguation/Stylized-Shading

Download

Download
LineArtShader.zip 59 MB

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