A downloadable demo for Windows

Infinite Hall

A simple Raymarched scene making use of a few interesting techniques.

Uses domain repetition of SDFs to create an infinite hallway, GPU 3D Perlin noise to add texture, Gooch-inspired shading, and ambient occlusion approximation using additional SDF sampling. The source code is available on Github: https://github.com/watson-disambiguation/shader-demos


Based mainly off the work of Iñigo Quilez. Check out his website if you want to learn how to make shaders like this: https://iquilezles.org/

Controls

Mouse to look around

ESC to pause mouse movements

WASD to move horizontally

QE to move vertically

Download

Download
InfiniteHall.zip 35 MB

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