Biscuit Elysium

An old project where I attempted to create the basic mechanics of an isometric RPG. Inspired by Disco Elysium (unsurprisingly). Dialogue system uses Ink to create dialogue trees and store responses between conversations. Uses A* for pathfinding, with smooth weights based on proximity to obstructions. View source code on Github: https://github.com/watson-disambiguation/biscuit-elysium

Controls

Click on a location to move

Click on a character to talk to them

Download

Download
BiscuitElysium.zip 24 MB

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